Upon taking the kids to Dutch Wonderland this weekend, I learned a few things about my 2-year-old son and 5-year-old daughter. Here is a short list:

- My son has a limited understanding of (or patience for) lines – if he saw an opportunity to weave his way through the crowd, he would take it.
- My daughter has no qualms about assisting in hampering such efforts including but not limited to clotheslining him mid-getaway.
- My daughter, despite her patience with such lines, seems to let her excitement to get to the next thing hamper her judgment (such as making sure anyone is actually following her).
- Fruit flies have a longer attention span than my son (once he is old enough, he will likely need to be on medication).
- No matter how many times she is asked to remain silent, my daughter is incapable of stopping the stream of consciousness that flows freely from her mouth – the only peace of the drive home came when she fell asleep.
In addition to the lessons about my kids above, I also learned the following life lessons: I need a more reliable clip for my keys. I should trust my instincts to (a) have my wife bring her keys and to (b) leave mine in the car. Finally, my house is much easier to break into than it should be. Luckily, my missing keys are already in the mail, my wife has orders to make several dupes of her keys, and our house’s weak point is already being addressed. Things to add to a shopping list: a new key clip, a hide-a-key rock, and possibly leashes.
Anyway, she and I have managed to work through all 30 levels in Story mode and managed to get a good amount of the minikits and red bricks in Free-play mode (I think we are around 90% complete right now). Once we get through all of it, we may move on to Lego Star Wars. But we have discovered some interesting quirks in the game. For one, we found that there are 5 different extras you can unlock that are score multipliers (scorex2, x4, x6, x8, x10) and it seems you can enable all 5 at the same time thus getting a score multiplier of x3840. As a result, it has been cake to reach Super-Hero/Super-Villain mode in any levels we hadn’t before. But also it has led to another discovery – it seems the game has a maximum allowable score of 4 billion studs (the currency of choice within the Lego realms). So any studs accrued beyond this amount are simply lost in the ether (possibly garnished for Gotham City urban renewal programs?). Granted, it is a ludicrously high number (though ludicrously easy to reach with all the sore multipliers on) and those studs will never get spent even if I never use the multipliers again. But it is funny that a cap exists (probably a programmatic limitation).